This piece is from January, 2008, explains why you see much about music on this blog. It is abundantly clear to me that whenever I read about the music business or mp3's or what bands are going through today, it is all a harbinger of what is on the way for those of us involved in the production of video content. It's music today, but it's video tomorrow.
-----------------------------------------------------------------------------
Dear Friends,
As goes music, so goes
video. If you want to look into the digital future of movies, television
shows and cartoons, just look at what's happening now in the music
industry. The technological impact on creation and distribution of
content, greed and panic, artists and studios hemorrhaging money, huge financial
opportunity rewarding the smart & adaptable, copyright and control of use
issues, piracy bringing down old economic models and their adherents-- it will
all pertain to union on-camera actors, voice actors, writers, or any professional creative type, really, if it
doesn't already.
So, over the holiday slog, I've found a few things I
thought you should check out.
I'll start with some links detailing some
interesting ideas by Chris Anderson, editor of Wired Magazine. His concept
is called "Long Tail." He currently
has a book out about this phenomenon also titled, "The Long
Tail."
Basically, he explains how the economic model shifts when
formerly finite and expensive "brick and mortar" shelf spaces (e.g., book
shelves, DVD racks, movie screens, network time slots) are digitized into an
infinite on-demand digital warehouse where storage costs next to nothing and all
content new and old, popular and cult, is easily searched, found and
delivered. The market becomes less "hit" driven. The data show
clearly that the formerly ignored "long tail" of either "old" or "niche" content
suddenly becomes a significant money maker, where before only "hits" brought in
the bucks and thus merited a place on the once limited shelf space of the
bookstore, video store, multiplex screens, or network sched. This has
major implications for the studios, artists, and consumers of creative
content. Everything old (or niche) is new again.
If you watch the
series of web-videos from the third link below (totaling about sixty minutes),
Mr. Anderson mentions Amazon.com, Rhapsody and Netflix a lot, which are
particularly good sources for data of how things are shifting. Whenever he
speaks of "music" or "books" just insert the name of the latest video projects you may
have worked on. Most all applies or will soon apply to the video content
we help make.
I'm hoping that we actors and our our unions
get a good grasp of the reality of these shifts in the entertainment economy
that is the source of our livelihood as our two unions enter into contentious
high stakes negotiations regarding all this. The potential for profit for
both studios and artists becons those who are willing to understand, explore,
evolve with and exploit the new creative and financial potential of this new
evolutionary step in the entertainment machine.
To start, a nice overview
of the "long tail" effect on Wikipedia, with links to other articles on the
ideas:
http://en.wikipedia.org/wiki/Long_Tail
Next, the site of Chris Anderson
himself:
http://www.longtail.com/about.html
Then a series of videos of Chris Anderson speaking about all
this- you can select to "play all."
http://www.scribemedia.org/2006/11/13/the-long-tail/
Next, I've found a couple terrific articles from this month's Wired
Magazine dealing with the evolving creative/economic models in the music
world. We've seen recently writers pow-wow-ing about making their own
content for distribution over the web, free from the studios' control, meddling
and greed. Thanks to the Digital Age, musicians, who often create and
produce their own songs, are finding new freedom from the traditional model of
relative enslavement to the big studios. The rock band Radiohead has
recently sold its latest album "In Rainbows" directly to fans from the web-- and
let their fans set the price they pay, if any-- before reverting to a more
traditional means of distributing and marketing their music.
They made
millions of dollars directly from their fans, which is pretty
incredible.
Both of the following articles discuss this milestone as well
as other evolutionary advances in the music industry, that strike me as quite
relevant to the WGA, SAG, AFTRA and the DGA. The second article is a great
piece by David Byrne, formerly of the Talking Heads, about how musicians
traditionally have made money and how they might in the digital
age:
http://www.wired.com/entertainment/music/magazine/16-01/ff_yorke
http://www.wired.com/entertainment/music/magazine/16-01/ff_byrne
Next, here are a couple interesting examples of artists making
their own content and releasing it on the web themselves without studio
interference. Perhaps not profitable yet, but that can
change...
Here's an example of a guy voicing his own animatics on
superdeluxe.com, a place with a ton of professional and non-professional comedic
videos:
http://www.superdeluxe.com/sd/series/professor_bros
Here's the multi-talented voice artist James Arnold Taylor who
worked this up with a friend that is pretty cool, again sans studio.
Actually, kind of a studio of two:
http://www.ifilm.com/video/2672757
Finally, a cool little article in Popular Mechanics about how to
become your own animation studio:
http://www.popularmechanics.com/technology/how_to/4236490.html
Recent developments: Napster is joining Amazon.com,
Rhapsody and iTunes and is now selling its tunes DRM-free (can be copied, burned
or played on any player, as I understand it).
Also, Netflix, which already
streams thousands of movies and television shows on demand to your computer at
no extra charge to their subscribers, will release a box that will instantly
download and play movies and television on demand by the end of this year.
A box called "Vudu" has a similar plan. If Netflix's video-on-demand
service is included as part of their monthly subscription fee, it will
effectively be what Rhapsody and Napster are- a vast library with instant and
comprehensive access to all content for one low monthly fee.
And if all
video is distributed this way, I have no idea how the studios or artists can
make money off of this model in anyway approaching what the "old model"
was. Yet losing DRM also strikes me as the last, best hope of fighting universal
piracy of all content. We won't just be bargaining with the studios for
the "digital backend," we'll also be negotiating with a world of pirates and an
entire generation who are less and less attached to-- and controlled by-- the
old forms of content distribution.